|  | CheckerMaterial Class | 
Manager controls usage of material and creates material instance when needed. That's why you must release it in Deinitialize() or MonoBehaviour.OnDisable() call. If don't - it is possible to get memory (resources) leak in editor.
 Inheritance Hierarchy
Inheritance HierarchyNamespace: HightlanderSolutions.MeshCheckerEditorExtension.Checker
 Syntax
Syntax[PublicAPIAttribute] public static class CheckerMaterial
The CheckerMaterial type exposes the following members.
 Methods
Methods| Name | Description | |
|---|---|---|
|   | DrawSettings(Rect, Action) | 
            Draw checker texture settings zone
             | 
|   | DrawSettings(Rect, RectOffset, Action) | 
            Draw checker texture settings zone
             | 
|    | Get | 
                Get checker material.
                 Do not destroy it manually, just Release(Guid) when the need has gone. | 
|   | GetHeight | 
                Get height of settings drawing zone
             | 
|   | GetHeight(RectOffset) | 
                Get height of settings drawing zone
             | 
|    | Release | 
                Release checker material.
                 CheckerMaterial will check if another request exists. If not - it will destroy checker material instance. | 
 See Also
See Also