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MCSkinnedMeshRenderer Class

Represents a SkinnedMeshRenderer wrapper for abstract usage of the AbstractMeshFilter.
Inheritance Hierarchy
SystemObject
  HightlanderSolutions.MeshCheckerEditorExtensionAbstractMeshFilter
    HightlanderSolutions.MeshCheckerEditorExtensionMCSkinnedMeshRenderer

Namespace:  HightlanderSolutions.MeshCheckerEditorExtension
Assembly:  MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
Syntax
C#
[PublicAPIAttribute]
public sealed class MCSkinnedMeshRenderer : AbstractMeshFilter, 
	IMeshRenderer

The MCSkinnedMeshRenderer type exposes the following members.

Constructors
  NameDescription
Public methodMCSkinnedMeshRenderer
Initializes a new instance of the MCSkinnedMeshRenderer class.
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Properties
  NameDescription
Public propertygameObject
Gets the game object this component is attached to. A component is always attached to a game object.
(Overrides AbstractMeshFiltergameObject.)
Public propertyhideFlags
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
(Overrides AbstractMeshFilterhideFlags.)
Public propertymesh

Gets a shared mesh.

This is a dummy property which is proxy for the sharedMesh property. You should not use it.

(Overrides AbstractMeshFiltermesh.)
Public propertyname
Gets or sets the name of the object.
(Overrides AbstractMeshFiltername.)
Public propertysharedMaterials
Gets all the shared materials of this object.
Public propertysharedMesh
Gets or sets the shared mesh of the mesh filter.
(Overrides AbstractMeshFiltersharedMesh.)
Public propertySkinnedMeshRenderer
Gets an associated SkinnedMeshRenderer
Public propertytag
Gets or sets the tag of this game object.
(Overrides AbstractMeshFiltertag.)
Public propertytransform
Gets the Transform attached to this GameObject.
(Overrides AbstractMeshFiltertransform.)
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See Also