MCSkinnedMeshRenderer Properties |
The MCSkinnedMeshRenderer type exposes the following members.
Name | Description | |
---|---|---|
gameObject |
Gets the game object this component is attached to. A component is always attached to a game object.
(Overrides AbstractMeshFiltergameObject.) | |
hideFlags |
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
(Overrides AbstractMeshFilterhideFlags.) | |
mesh | Gets a shared mesh. This is a dummy property which is proxy for the sharedMesh property. You should not use it. | |
name |
Gets or sets the name of the object.
(Overrides AbstractMeshFiltername.) | |
sharedMaterials |
Gets all the shared materials of this object.
| |
sharedMesh |
Gets or sets the shared mesh of the mesh filter.
(Overrides AbstractMeshFiltersharedMesh.) | |
SkinnedMeshRenderer |
Gets an associated SkinnedMeshRenderer | |
tag |
Gets or sets the tag of this game object.
(Overrides AbstractMeshFiltertag.) | |
transform |
Gets the Transform attached to this GameObject.
(Overrides AbstractMeshFiltertransform.) |