|  | MCSkinnedMeshRenderer Properties | 
The MCSkinnedMeshRenderer type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | gameObject | 
                Gets the game object this component is attached to. A component is always attached to a game object.
            (Overrides AbstractMeshFiltergameObject.) | 
|  | hideFlags | 
                Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
            (Overrides AbstractMeshFilterhideFlags.) | 
|  | mesh | Gets a shared mesh. This is a dummy property which is proxy for the sharedMesh property. You should not use it. | 
|  | name | 
                Gets or sets the name of the object.
            (Overrides AbstractMeshFiltername.) | 
|  | sharedMaterials | 
                Gets all the shared materials of this object.
             | 
|  | sharedMesh | 
                Gets or sets the shared mesh of the mesh filter.
            (Overrides AbstractMeshFiltersharedMesh.) | 
|  | SkinnedMeshRenderer | 
                Gets an associated SkinnedMeshRenderer | 
|  | tag | 
                Gets or sets the tag of this game object.
            (Overrides AbstractMeshFiltertag.) | 
|  | transform | 
                Gets the Transform attached to this GameObject.
            (Overrides AbstractMeshFiltertransform.) | 
 See Also
See Also