|  | BasicShaderShadingOptionShaderName Property  | 
 
                Gets the name of shader that should be used.
            
 
    Namespace: 
   HightlanderSolutions.MeshCheckerEditorExtension.MeshAnalysisFramework.API
    Assembly:
   MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
 Syntax
Syntax[NotNullAttribute]
protected abstract string ShaderName { get; }Property Value
Type: 
String Remarks
Remarks
                The name should contain all path, e.g. 'Hidden/MeshChecker/BinormalShading'
            
 See Also
See Also