| BasicShaderShadingOptionShaderName Property |
Gets the name of shader that should be used.
Namespace:
HightlanderSolutions.MeshCheckerEditorExtension.MeshAnalysisFramework.API
Assembly:
MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
Syntax [NotNullAttribute]
protected abstract string ShaderName { get; }
Property Value
Type:
StringRemarks
The name should contain all path, e.g. 'Hidden/MeshChecker/BinormalShading'
See Also