![]() | MCMeshFilter Properties |
The MCMeshFilter type exposes the following members.
Name | Description | |
---|---|---|
![]() | gameObject |
Gets the game object this component is attached to. A component is always attached to a game object.
(Overrides AbstractMeshFiltergameObject.) |
![]() | hideFlags |
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
(Overrides AbstractMeshFilterhideFlags.) |
![]() | mesh |
Gets or sets the instantiated Mesh assigned to the mesh filter.
(Overrides AbstractMeshFiltermesh.) |
![]() | MeshFilter |
Gets a target MeshFilter.
|
![]() | name |
Gets or sets the name of the object.
(Overrides AbstractMeshFiltername.) |
![]() | sharedMesh |
Gets or sets the shared mesh of the mesh filter.
(Overrides AbstractMeshFiltersharedMesh.) |
![]() | tag |
Gets or sets the tag of this game object.
(Overrides AbstractMeshFiltertag.) |
![]() | transform |
Gets the Transform attached to this GameObject.
(Overrides AbstractMeshFiltertransform.) |