|  | MeshAnalysisShadingOption Class | 
Create derived class and mark it with the attribute MeshAnalysisShadingAttribute to add a new shading option to the shading options menu of a MeshAnalysisWindow.
 Inheritance Hierarchy
Inheritance HierarchyNamespace: HightlanderSolutions.MeshCheckerEditorExtension.MeshAnalysisFramework.API
 Syntax
Syntax[PublicAPIAttribute] public abstract class MeshAnalysisShadingOption : IHaveAlias
The MeshAnalysisShadingOption type exposes the following members.
 Constructors
Constructors| Name | Description | |
|---|---|---|
|  | MeshAnalysisShadingOption | Initializes a new instance of the MeshAnalysisShadingOption class | 
 Properties
Properties| Name | Description | |
|---|---|---|
|  | Priority | 
                Gets the priority of the shading option in an options list.
             | 
|  | Title | 
                Gets the name of shading option.
             | 
|  | Wireframe | Gets or sets a value indicating whether a mesh should be drawn in wireframe mode. | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | Deinitialize | 
                Deinitialize the shading option and release used resources.
             | 
|  | DrawDescription | 
                Draw the description in the target position.
             | 
|  | DrawSettings | 
                Draw settings in the target position.
             | 
|  | GetDescriptionWindowSize | 
                Returns the size of the description window.
             | 
|  | GetHaveSettings | 
                Returns a value indicating whether the shading option has settings.
             | 
|  | GetMaterials | 
                Get materials which will be applied to the shaded mesh.
             | 
|  | GetSettingsHeight | 
                Returns the height of a settings popup.
             | 
|  | GetSettingsWidth | 
                Returns the width of a settings popup.
             | 
|  | HasDescription | 
                Returns a value indicating whether the shading option has a description.
             | 
|  | Initialize | 
                Initialize the shading option for a specified mesh.
             | 
 See Also
See Also