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MCMeshRendererhideFlags Property

Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?

Namespace:  HightlanderSolutions.MeshCheckerEditorExtension
Assembly:  MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
Syntax
C#
[PublicAPIAttribute]
public HideFlags hideFlags { get; set; }

Property Value

Type: HideFlags

Implements

IMeshRendererhideFlags
See Also