MCMeshRenderer Properties |
The MCMeshRenderer type exposes the following members.
Name | Description | |
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gameObject |
Gets the game object this component is attached to. A component is always attached to a game object.
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hideFlags |
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
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MeshRenderer |
Gets an associated MeshRenderer | |
name |
Gets or sets the name of the object.
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sharedMaterials |
Gets all the shared materials of this object.
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tag |
Gets or sets the tag of this game object.
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transform |
Gets the Transform attached to this GameObject.
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