| BasicShaderShadingOptionConfigureMaterial Method |
Override this method if you need to configure created material.
Namespace:
HightlanderSolutions.MeshCheckerEditorExtension.MeshAnalysisFramework.API
Assembly:
MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
Syntax protected virtual void ConfigureMaterial(
[NotNullAttribute] Material material
)
Parameters
- material
- Type: Material
The newly created material used to display mesh.
See Also