|  | BasicShaderShadingOptionConfigureMaterial Method  | 
 
                Override this method if you need to configure created material.
            
 
    Namespace: 
   HightlanderSolutions.MeshCheckerEditorExtension.MeshAnalysisFramework.API
    Assembly:
   MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
 Syntax
Syntaxprotected virtual void ConfigureMaterial(
	[NotNullAttribute] Material material
)
Parameters
- material
- Type: Material
 The newly created material used to display mesh.
 See Also
See Also